• About
  • Advertise
  • Subscribe
  • Contact
Wednesday, May 14, 2025
Newsletter
SUBSCRIBE
E-MAGAZINE
  • Latest News
  • All Topics
    • Curriculum
      • STEM
      • Leadership
      • Principally Speaking
      • Sustainability
      • Literacy and Numeracy
      • Physical Education
      • Health and Wellness
      • Arts and Culture
      • Outdoor Education
      • Beyond the Classroom
      • Financial Literacy
    • Technology
      • Teaching computer programming
      • Artificial Intelligence
      • Online Studying Tools
      • Online Teaching Tools
      • Virtual Classrooms
      • Bring Your Own Device (BYOD)
    • Policy and Reform
      • Australian Primary Principals Association
      • Australian Secondary Principals Association
      • First Nations Culture and History
      • E-Safety Commissioner
      • ACARA/NAPLAN
      • Department of Education
    • Opinion
      • The Last Word
      • Expert Contributors
      • First Nations Voices
  • Professional Development
  • Events
  • Resources
    • Webinar
    • Research and Reports
    • Video
    • Products and Services
    • Thought Leaders
No Results
View All Results
  • Latest News
  • All Topics
    • Curriculum
      • STEM
      • Leadership
      • Principally Speaking
      • Sustainability
      • Literacy and Numeracy
      • Physical Education
      • Health and Wellness
      • Arts and Culture
      • Outdoor Education
      • Beyond the Classroom
      • Financial Literacy
    • Technology
      • Teaching computer programming
      • Artificial Intelligence
      • Online Studying Tools
      • Online Teaching Tools
      • Virtual Classrooms
      • Bring Your Own Device (BYOD)
    • Policy and Reform
      • Australian Primary Principals Association
      • Australian Secondary Principals Association
      • First Nations Culture and History
      • E-Safety Commissioner
      • ACARA/NAPLAN
      • Department of Education
    • Opinion
      • The Last Word
      • Expert Contributors
      • First Nations Voices
  • Professional Development
  • Events
  • Resources
    • Webinar
    • Research and Reports
    • Video
    • Products and Services
    • Thought Leaders
No Results
View All Results
Home Latest News

A popular video game as an effective learning tool

by pcm_admin
September 8, 2022
in Bring Your Own Device (BYOD), Latest News, Online Studying Tools, Technology
Reading Time: 3 mins read
A A
A popular video games as an effective learning tools
Share on FacebookShare on Twitter

Understanding the value of Minecraft in the modern classroom, Microsoft released Minecraft: Education Edition, which schools in many countries have now integrated into their curriculum. More than 100 million copies of Minecraft – a game in which players build, explore and survive in three-dimensional worlds – have been sold worldwide.

Minecraft provides an immersive digital environment where students progress through basic building to coding with blocks, Java Script and Python. It requires players to collaborate, problem-solve and think creatively – no wonder teachers and students are embracing this game-based learning platform.

Designed to accommodate varied skill sets and backgrounds, the game is compatible with a wide range of laptops and tablets, including low-cost Windows devices that are popular in learning environments.

Download our latest Back to School catalogue to find out more.

Minecraft in the modern classroom

Minecraft: Education Edition is immersive and intuitive. It can help students develop skills essential to life and career such as communication, collaboration, critical thinking and creativity. There is curriculum support for STEM subjects, as well as languages, history and visual arts.

Students can explore real-world issues in imaginative worlds, learn coding through games, and even develop social-emotional skills, such as empathy and social responsibility. Complex concepts can be brought to life through 3D modelling, students can read and tell stories, explore and build worlds, recreate historical events, and design and discover landscapes.

Through the use of a camera and journal function, students can record their progress and document challenges and achievements.
Teachers can create lessons, challenges and simulations and assess student’s understanding of concepts.

Research indicates that educators and students see great value in Minecraft as a learning tool. Teachers love that Minecraft is flexible, secure and engaging, and can be used across all grade levels. Students also feel confident when learning with Minecraft. A Queensland University of Technology (QUT) study conducted for Microsoft found that when learning with Minecraft students believed they were better at maths and teachers believed that students’ learning was enhanced.

Supporting 21st century skills

Schools, workplaces and life in the 21st century are all digitally connected. We want the students of today to develop the skills they’ll need to pursue careers in a world that demands digital literacy.

Gaming, as a learning tool, helps students to develop technical device skills whilst also developing their confidence in embracing and adapting to ever-changing technology. As fantastic as these learning tools are, however, educators, students and support staff need appropriate support around their adoption.

The QUT study found that while most teachers were enthusiastic about the value of Minecraft in the classroom; some were not so confident in using the technology. To build skills and knowledge, schools can consider training and professional development resources such as Minecraft: Education Edition Teacher Academy. Free to access, teachers can view videos, tutorials and instruction on how to get the most out of the platform.

Technical difficulties can also create poor experiences and significant barriers to the ongoing use of games such as Minecraft. As IT Support staff play a key role facilitating and supporting new learning tools, it’s equally important to equip them with clear and current advice.

JB Hi-Fi Education is a proud supporter of gaming and eSports in education. We can help your school embrace 21st century learning with a comprehensive range of devices and accessories, lesson plans, as well as the technical support of an experienced team of education technology specialists.

Download our latest Back to School catalogue to find out more.

Login to our Education Portal to start browsing our wide range of education gaming products from world-leading brands.

 

Related Posts

NSW Department of Education Secretary Murat Dizdar and Deputy Premier and NSW Education Minister Prue Car (right) visited north coast schools impacted by ex-Tropical Cyclone Alfred. Image: NSW Government

Roadshow visiting 10 regional schools across NSW

by Rhiannon Bowman
May 13, 2025

Regional students will be front and centre of the conversation during the NSW Department of Education’s 2025 Schools Roadshow, when...

The new measures follow early actions already announced at the start of the school year. Image: Krakenimages.com/adobe.stock.com

More red tape cut to free up teacher’s time

by Rhiannon Bowman
May 13, 2025

The Queensland Government has announced three new initiatives to further reduce red tape and free up teachers to spend more...

The report confirms that most teachers are implementing the five key components of reading instruction on a daily basis. Image: Przemek Klos/adobe.stock.com

National reading survey shows teachers need more support

by Rhiannon Bowman
May 13, 2025

New survey data from the Primary English Teaching Association Australia (PETAA) reveals that Australian teachers are highly knowledgeable, confident in...

Join our newsletter

View our privacy policy, collection notice and terms and conditions to understand how we use your personal information.
Education Matters is an informative, valuable resource for decision makers of both primary and secondary schools Australia-wide. We provide a content-rich, comprehensive buyer’s guide of the most reliable, trustworthy school suppliers in the market. This is coupled with the latest in news and expert views about the topics and issues currently impacting the education sector.

Subscribe to our newsletter

View our privacy policy, collection notice and terms and conditions to understand how we use your personal information.

About Education Matters

  • About
  • Advertise
  • Subscribe
  • Contact
  • Emagazine
  • Privacy Policy
  • Privacy Collection Notice
  • Terms & Conditions

Popular Topics

  • Latest News
  • Beyond the Classroom
  • Curriculum
  • Health & Wellbeing
  • Hot Topic
  • Principally Speaking
  • Products and Services
  • Sustainability
  • The Last Word
  • Professional Development
  • Events
  • Technology
  • Video

© 2025 All Rights Reserved. All content published on this site is the property of Prime Creative Media. Unauthorised reproduction is prohibited

No Results
View All Results
NEWSLETTER
SUBSCRIBE
E-MAGAZINE
  • Latest News
  • All Topics
    • Curriculum
      • STEM
      • Leadership
      • Principally Speaking
      • Sustainability
      • Literacy and Numeracy
      • Physical Education
      • Health and Wellness
      • Arts and Culture
      • Outdoor Education
      • Beyond the Classroom
      • Financial Literacy
    • Technology
      • Teaching computer programming
      • Artificial Intelligence
      • Online Studying Tools
      • Online Teaching Tools
      • Virtual Classrooms
      • Bring Your Own Device (BYOD)
    • Policy and Reform
      • Australian Primary Principals Association
      • Australian Secondary Principals Association
      • First Nations Culture and History
      • E-Safety Commissioner
      • ACARA/NAPLAN
      • Department of Education
    • Opinion
      • The Last Word
      • Expert Contributors
      • First Nations Voices
  • Professional Development
  • Events
  • Resources
    • Webinar
    • Research and Reports
    • Video
    • Products and Services
    • Thought Leaders
  • About
  • Advertise
  • Subscribe
  • Contact Us

© 2025 All Rights Reserved. All content published on this site is the property of Prime Creative Media. Unauthorised reproduction is prohibited